Arts, Audio Video Technology & Communications Career Cluster
Program of Study: Digital Audio
8027V Digital Audio I (one credit fall semester) Grades: 11-12
8028V Digital Audio II(one credit spring semester) Grades: 11-12
Students enrolled in this course will explore careers in the field of audio engineering. These areas include music production/beat making, sound for film, television, and gaming, live sound production, broadcast audio, and A/V Media. In this course, students learn how to use Pro Tools, the industry standard recording software. Using Pro Tools as well as the state of the art equipment we have in the studio, students get to work on a variety of audio projects from producing beats and recording musicians to designing sound and editing sound effects for movies.
Do you have to be a musician to be in this class?
No. In fact the largest block of job opportunities in audio is in commercial applications, as mentioned below, in fields other than that of a Recording Engineering, however we like having musicians in the class. Musicians and vocalist give us more options of things to record and many artist record and release their own music. But no, you do not have to be a musician to succeed in and enjoy this class. Audio has a huge application outside of music.
Who is in the class?
Musicians, Songwriters, Singers, Media Techs, Future Vloggers and Podcasters. Anyone and everyone who is, or has an interest in a future in media and multi media.
How Much Does an Audio/Video Engineer Earn In The United States? Audio/video engineers and Media Techs in the United States make an average salary of $79,926 per year or $38.43 per hour. People on the lower end of that spectrum, the bottom 10% to be exact, average roughly $52,000 a year, while the top 10% average $122,000.
Here are some
of our students recordings!
Check them out
Who is an audio engineer?
An audio engineer is one of the most crucial positions in any media environment. Whether you are listening to an album, enjoying a live performance, watching a movie, or playing a video game, everything you hear, an audio engineer was responsible for making it happen. From sound effects (Foley), to the narrator of a podcast it takes an audio engineer to make it sound right and good.
What type of jobs can you do as an audio engineer?
Lead and assistant audio engineers in a
recording studio are responsible for capturing musical performances. By
selecting specific microphones and employing a variety of mic'ing techniques it
is the engineer's job to ensure each recording is of the highest sonic quality.
During the recording process, Producers will
work with artists to bring their musical vision to life. A producer's job
ranges from re-arranging songs and getting the best performances out of
musicians all the way up to creating beats for artists. Mixing engineers take these
multi-tack recordings and refine them so that each instrument is well
balanced ensuring that the project or song sounds good as a whole.
On a film or television set, audio engineers are responsible for
capturing the production audio (typically actor dialog). After filming, a team
of post-production audio engineers add to and further refine this audio. A
typical post production project will have audio engineers recording and
editing foley (footsteps
and object handling noises), sound
effects (sounds that cannot logistically be recorded live
on set or by a foley artist and must be edited together), and finally sound design (sounds that do not
exist such as alien screams and laser blasters). Audio engineers are also
responsible for all the recording sessions needed to record the music for the
film as well as the mixing, or balancing, of all the recorded
Much like film and television, video games
require teams of audio engineers in order to record all sounds heard. This
includes recording actor voice overs, foley, sound effects, sound design, and
music. Gaming audio engineers will also work with the coding teams in order to
ensure correct sounds are triggered at specific, variable points in a game.
In any broadcast, whether it takes place over the radio, television,
or internet, audio engineers are required to ensure flawless audio. It is the
broadcast audio engineer's job to ensure everything that needs to be heard will
be heard, and that everything that shouldn't isn't, as well as to make sure all audio systems are operating correctly
during the entirety of the broadcast. Broadcast audio engineers are also responsible
for adhering to any broadcast standards that may be in place.
Live sound engineers are responsible for ensuring high quality,
well balanced audio is heard at any live performance. Front-of-House engineers focus on
refining and balancing the sound heard by the audience while monitor engineers focus on
balancing and refining the sound heard on stage by the performers. Live sound
audio engineers may be employed by the live sound venue itself or by the
Audio Forensics & Restoration
forensics is one of the newest fields in audio. An audio forensic engineer is
responsible for verifying audio evidence to be used in court has not been
tampered with. An audio forensic engineer might also employ a variety of
techniques in an attempt to improve the quality of a recording so it can be
heard and interpreted. An audio restoration engineer is responsible for
restoring and modernizing old recordings for museum and archival purposes.
Installation and Design
One fast growing area in this industry is installation and design, Most major venues from airports to sports stadiums have audio systems and full time employees to maintain them. The certification program for this course is Dante by Audinate, the industry standard of software system controls.
Digital Audio I & II are advanced courses for the Arts, A/V Technology & Communications career cluster.
Students enrolled in Digital Audio I & II will have the opportunity to become Dante Certified.
Dante Certification Program
- The Dante Certification Program is offered by Audinate.
- This official certification lets employer's and peers know that you have the knowledge and skills required to successfully design and roll-out Dante networks
- Dante does this to provide a consistent set of methods and general knowledge about audio networking. This is becoming increasingly important as the technology becomes widespread and is adopted by more and more vendors, installers and customers.
Please remember the route map is for this current school year and could
change for next year.
Any scheduling questions can be directed to our counselor’s office: MCTC@katyisd.org
LIVE ACTION MEDIA BROADCAST SYSTEM
Students in the MCTC Digital Audio and Film courses have the opportunity to train, and if successful, to work as a member of the Live Action Media Broadcast System (LAMBS) crew. The LAMBS crew operates the video board and all audio/video content at both Legacy and Rhodes stadiums. For each football game, the LAMBS crew operate the five live-action cameras well as run the various control functions such as instant replay, commercials, and splash video graphics. LAMBS crew members also have the opportunity to act as Technical Director for each game. Click this link to apply for the LAMBS Crew LAMBS Application
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